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Game Graphics Workflow Assignment

This week we practiced taking a model that was given to us and working it through to production.
- From 3DS Max for Unwrapping the UVW map
- To Substance Designer for texturing.
- To Unity for lighting and placement.

Model created by myself.

Substance Render 01

Substance Render 01

Substance Render 02

Substance Render 02

Substance Render 03

Substance Render 03

In Unity - note the emissive lighting splashed on the wall

In Unity - note the emissive lighting splashed on the wall

The Substance Graph

The Substance Graph