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Game Graphics Workflow Assignment

This week we practiced taking a model that was given to us and working it through to production.
- From 3DS Max for Unwrapping the UVW map
- To Substance Designer for texturing.
- To Unity for lighting and placement.

Model created by myself.

Brian foster console01

Substance Render 01

Brian foster console02

Substance Render 02

Brian foster console03

Substance Render 03

Brian foster console04

In Unity - note the emissive lighting splashed on the wall

Brian foster workflow console graph

The Substance Graph